Home is Where the Heart Lies – Drew Stauft & Max Sahni

Introduction: DONE
Sketches: DONE
Storyboards: DONE
Texture Render Tests: DONE
Animation Render Tests: DONE
Sound Tests: DONE
Character Renders: DONE
Animation Renders: DONE
Final Animation: DONE

 Introduction

‘Home’ exists as one of the most familiar words in the English language with little need for interpretation. ‘Home’ is seen as something comforting and cozy, or even a place of vivid motion, even if we don’t always see it that way. Think about it, just by getting ready for the day you have already interacted with more than a couple materials. Whether it be getting out of bed, brushing your teeth, or eating a bowl of cereal, you’ve already interacted with numerous materials. These actions are so engraved in our minds they seem almost secondary, often eluding to the question: What if we were these materials?

What if we were the bedsheets, razor, or refrigerator? Would our every day interactions suddenly become more violent when personified and symbolized? Is life itself a series of sinister undertones from that which we are used to?

Progression

Through a great number of render and lighting test, this animation has passed through many different concepts and procedures. Originally much of the space was intended to appear normal to make the dramatic and eerie stand out like a soar thumb. As this concept was applied however it led to much of the animation looking rather normal and bleak and took away from the overall experience.

Floorplan Image 1

Floorplan Image 2.png

Floorplan Image 3.png

Max Floorplan.pngFloorplan 4.png

Thus these rather normal textures of ceramic tile, plastered walls, and various wood were replaced with various biological elements ranging from various flesh, diseases and even rust in order to create a contrast between the technological and the human form. Doing so to suggest the passing of man and all that has been left behind in mankind’s wake. Throughout the animation walls can even be seen in the midst of breath, snoring, or even having a heart beat.

Through a great number of render and lighting test, this animation has passed through many different concepts and procedures. Originally much of the space was intended to appear normal to make the dramatic and eerie stand out like a soar thumb. As this concept was applied however it led to much of the animation looking rather normal and bleak and took away from the overall experience.

In addition to this we have added samples of both organic human noises (heartbeats, breathing, crying, ect..) as well as mechanical sounds to create a contrast in the piece. This technique serves to surround the viewer in tones they are familiar with, but in the style of an alien world. These sounds serve to engulf the viewer in the human form as well as the addition of technological sounds to remanence over the past of humanity.

Sketches

img006
A test shot of the bathroom scene
img005
Testing possible poses for the mirror
img009
Initial idea and explanation of the piston bed

Storyboard(s)

img008
Short and to-the-point storyboard – will expand upon in time

Texture Render Tests

Normal Test
Initial Idea for normal hallway
Hell Test
Initial Idea for switched hallway
spooky-hall
Different idea for hallway, this time with no switch
Hell Bed Test
Idea for bed with human skin texture

Animation Render Tests

Hallway-Switching-Test-downsized
Test for the now-defunct(?) switching hallway action
Bed-Piston-Test-downsized
Nearly finished bed (this time with a leather based skin texture) with a single animated piston constantly piercing through it

Sound Tests

Character Renders

Grey Model 3

Grey Block 2

Grey Model 1

Grey Model 2

Grey Model 3Haunted Renders

Haunted Renders 5

Haunted Renders 3

Scary Bone Boi

Final Animation

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